Texture.js
371 Bytes
import {getTransferedObjectUUID} from './classUtils';
const name = 'WebGLTexture';
function uuid(id) {
return getTransferedObjectUUID(name, id);
}
export default class WebGLTexture {
className = name;
constructor(id, type) {
this.id = id;
this.type = type;
}
static uuid = uuid;
uuid() {
return uuid(this.id);
}
}