pattern.js
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/* Copyright 2012 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* eslint-disable no-multi-spaces */
'use strict';
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
define('pdfjs/core/pattern', ['exports', 'pdfjs/shared/util',
'pdfjs/core/primitives', 'pdfjs/core/function',
'pdfjs/core/colorspace'], factory);
} else if (typeof exports !== 'undefined') {
factory(exports, require('../shared/util.js'), require('./primitives.js'),
require('./function.js'), require('./colorspace.js'));
} else {
factory((root.pdfjsCorePattern = {}), root.pdfjsSharedUtil,
root.pdfjsCorePrimitives, root.pdfjsCoreFunction,
root.pdfjsCoreColorSpace);
}
}(this, function (exports, sharedUtil, corePrimitives, coreFunction,
coreColorSpace) {
var UNSUPPORTED_FEATURES = sharedUtil.UNSUPPORTED_FEATURES;
var MissingDataException = sharedUtil.MissingDataException;
var Util = sharedUtil.Util;
var assert = sharedUtil.assert;
var error = sharedUtil.error;
var info = sharedUtil.info;
var warn = sharedUtil.warn;
var isStream = corePrimitives.isStream;
var PDFFunction = coreFunction.PDFFunction;
var ColorSpace = coreColorSpace.ColorSpace;
var ShadingType = {
FUNCTION_BASED: 1,
AXIAL: 2,
RADIAL: 3,
FREE_FORM_MESH: 4,
LATTICE_FORM_MESH: 5,
COONS_PATCH_MESH: 6,
TENSOR_PATCH_MESH: 7
};
var Pattern = (function PatternClosure() {
// Constructor should define this.getPattern
function Pattern() {
error('should not call Pattern constructor');
}
Pattern.prototype = {
// Input: current Canvas context
// Output: the appropriate fillStyle or strokeStyle
getPattern: function Pattern_getPattern(ctx) {
error('Should not call Pattern.getStyle: ' + ctx);
}
};
Pattern.parseShading = function Pattern_parseShading(shading, matrix, xref,
res, handler) {
var dict = isStream(shading) ? shading.dict : shading;
var type = dict.get('ShadingType');
try {
switch (type) {
case ShadingType.AXIAL:
case ShadingType.RADIAL:
// Both radial and axial shadings are handled by RadialAxial shading.
return new Shadings.RadialAxial(dict, matrix, xref, res);
case ShadingType.FREE_FORM_MESH:
case ShadingType.LATTICE_FORM_MESH:
case ShadingType.COONS_PATCH_MESH:
case ShadingType.TENSOR_PATCH_MESH:
return new Shadings.Mesh(shading, matrix, xref, res);
default:
throw new Error('Unsupported ShadingType: ' + type);
}
} catch (ex) {
if (ex instanceof MissingDataException) {
throw ex;
}
handler.send('UnsupportedFeature',
{featureId: UNSUPPORTED_FEATURES.shadingPattern});
warn(ex);
return new Shadings.Dummy();
}
};
return Pattern;
})();
var Shadings = {};
// A small number to offset the first/last color stops so we can insert ones to
// support extend. Number.MIN_VALUE is too small and breaks the extend.
Shadings.SMALL_NUMBER = 1e-6;
// Radial and axial shading have very similar implementations
// If needed, the implementations can be broken into two classes
Shadings.RadialAxial = (function RadialAxialClosure() {
function RadialAxial(dict, matrix, xref, res) {
this.matrix = matrix;
this.coordsArr = dict.getArray('Coords');
this.shadingType = dict.get('ShadingType');
this.type = 'Pattern';
var cs = dict.get('ColorSpace', 'CS');
cs = ColorSpace.parse(cs, xref, res);
this.cs = cs;
var t0 = 0.0, t1 = 1.0;
if (dict.has('Domain')) {
var domainArr = dict.getArray('Domain');
t0 = domainArr[0];
t1 = domainArr[1];
}
var extendStart = false, extendEnd = false;
if (dict.has('Extend')) {
var extendArr = dict.getArray('Extend');
extendStart = extendArr[0];
extendEnd = extendArr[1];
}
if (this.shadingType === ShadingType.RADIAL &&
(!extendStart || !extendEnd)) {
// Radial gradient only currently works if either circle is fully within
// the other circle.
var x1 = this.coordsArr[0];
var y1 = this.coordsArr[1];
var r1 = this.coordsArr[2];
var x2 = this.coordsArr[3];
var y2 = this.coordsArr[4];
var r2 = this.coordsArr[5];
var distance = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
if (r1 <= r2 + distance &&
r2 <= r1 + distance) {
warn('Unsupported radial gradient.');
}
}
this.extendStart = extendStart;
this.extendEnd = extendEnd;
var fnObj = dict.get('Function');
var fn = PDFFunction.parseArray(xref, fnObj);
// 10 samples seems good enough for now, but probably won't work
// if there are sharp color changes. Ideally, we would implement
// the spec faithfully and add lossless optimizations.
var diff = t1 - t0;
var step = diff / 10;
var colorStops = this.colorStops = [];
// Protect against bad domains so we don't end up in an infinte loop below.
if (t0 >= t1 || step <= 0) {
// Acrobat doesn't seem to handle these cases so we'll ignore for
// now.
info('Bad shading domain.');
return;
}
var color = new Float32Array(cs.numComps), ratio = new Float32Array(1);
var rgbColor;
for (var i = t0; i <= t1; i += step) {
ratio[0] = i;
fn(ratio, 0, color, 0);
rgbColor = cs.getRgb(color, 0);
var cssColor = Util.makeCssRgb(rgbColor[0], rgbColor[1], rgbColor[2]);
colorStops.push([(i - t0) / diff, cssColor]);
}
var background = 'transparent';
if (dict.has('Background')) {
rgbColor = cs.getRgb(dict.get('Background'), 0);
background = Util.makeCssRgb(rgbColor[0], rgbColor[1], rgbColor[2]);
}
if (!extendStart) {
// Insert a color stop at the front and offset the first real color stop
// so it doesn't conflict with the one we insert.
colorStops.unshift([0, background]);
colorStops[1][0] += Shadings.SMALL_NUMBER;
}
if (!extendEnd) {
// Same idea as above in extendStart but for the end.
colorStops[colorStops.length - 1][0] -= Shadings.SMALL_NUMBER;
colorStops.push([1, background]);
}
this.colorStops = colorStops;
}
RadialAxial.prototype = {
getIR: function RadialAxial_getIR() {
var coordsArr = this.coordsArr;
var shadingType = this.shadingType;
var type, p0, p1, r0, r1;
if (shadingType === ShadingType.AXIAL) {
p0 = [coordsArr[0], coordsArr[1]];
p1 = [coordsArr[2], coordsArr[3]];
r0 = null;
r1 = null;
type = 'axial';
} else if (shadingType === ShadingType.RADIAL) {
p0 = [coordsArr[0], coordsArr[1]];
p1 = [coordsArr[3], coordsArr[4]];
r0 = coordsArr[2];
r1 = coordsArr[5];
type = 'radial';
} else {
error('getPattern type unknown: ' + shadingType);
}
var matrix = this.matrix;
if (matrix) {
p0 = Util.applyTransform(p0, matrix);
p1 = Util.applyTransform(p1, matrix);
if (shadingType === ShadingType.RADIAL) {
var scale = Util.singularValueDecompose2dScale(matrix);
r0 *= scale[0];
r1 *= scale[1];
}
}
return ['RadialAxial', type, this.colorStops, p0, p1, r0, r1];
}
};
return RadialAxial;
})();
// All mesh shading. For now, they will be presented as set of the triangles
// to be drawn on the canvas and rgb color for each vertex.
Shadings.Mesh = (function MeshClosure() {
function MeshStreamReader(stream, context) {
this.stream = stream;
this.context = context;
this.buffer = 0;
this.bufferLength = 0;
var numComps = context.numComps;
this.tmpCompsBuf = new Float32Array(numComps);
var csNumComps = context.colorSpace.numComps;
this.tmpCsCompsBuf = context.colorFn ? new Float32Array(csNumComps) :
this.tmpCompsBuf;
}
MeshStreamReader.prototype = {
get hasData() {
if (this.stream.end) {
return this.stream.pos < this.stream.end;
}
if (this.bufferLength > 0) {
return true;
}
var nextByte = this.stream.getByte();
if (nextByte < 0) {
return false;
}
this.buffer = nextByte;
this.bufferLength = 8;
return true;
},
readBits: function MeshStreamReader_readBits(n) {
var buffer = this.buffer;
var bufferLength = this.bufferLength;
if (n === 32) {
if (bufferLength === 0) {
return ((this.stream.getByte() << 24) |
(this.stream.getByte() << 16) | (this.stream.getByte() << 8) |
this.stream.getByte()) >>> 0;
}
buffer = (buffer << 24) | (this.stream.getByte() << 16) |
(this.stream.getByte() << 8) | this.stream.getByte();
var nextByte = this.stream.getByte();
this.buffer = nextByte & ((1 << bufferLength) - 1);
return ((buffer << (8 - bufferLength)) |
((nextByte & 0xFF) >> bufferLength)) >>> 0;
}
if (n === 8 && bufferLength === 0) {
return this.stream.getByte();
}
while (bufferLength < n) {
buffer = (buffer << 8) | this.stream.getByte();
bufferLength += 8;
}
bufferLength -= n;
this.bufferLength = bufferLength;
this.buffer = buffer & ((1 << bufferLength) - 1);
return buffer >> bufferLength;
},
align: function MeshStreamReader_align() {
this.buffer = 0;
this.bufferLength = 0;
},
readFlag: function MeshStreamReader_readFlag() {
return this.readBits(this.context.bitsPerFlag);
},
readCoordinate: function MeshStreamReader_readCoordinate() {
var bitsPerCoordinate = this.context.bitsPerCoordinate;
var xi = this.readBits(bitsPerCoordinate);
var yi = this.readBits(bitsPerCoordinate);
var decode = this.context.decode;
var scale = bitsPerCoordinate < 32 ? 1 / ((1 << bitsPerCoordinate) - 1) :
2.3283064365386963e-10; // 2 ^ -32
return [
xi * scale * (decode[1] - decode[0]) + decode[0],
yi * scale * (decode[3] - decode[2]) + decode[2]
];
},
readComponents: function MeshStreamReader_readComponents() {
var numComps = this.context.numComps;
var bitsPerComponent = this.context.bitsPerComponent;
var scale = bitsPerComponent < 32 ? 1 / ((1 << bitsPerComponent) - 1) :
2.3283064365386963e-10; // 2 ^ -32
var decode = this.context.decode;
var components = this.tmpCompsBuf;
for (var i = 0, j = 4; i < numComps; i++, j += 2) {
var ci = this.readBits(bitsPerComponent);
components[i] = ci * scale * (decode[j + 1] - decode[j]) + decode[j];
}
var color = this.tmpCsCompsBuf;
if (this.context.colorFn) {
this.context.colorFn(components, 0, color, 0);
}
return this.context.colorSpace.getRgb(color, 0);
}
};
function decodeType4Shading(mesh, reader) {
var coords = mesh.coords;
var colors = mesh.colors;
var operators = [];
var ps = []; // not maintaining cs since that will match ps
var verticesLeft = 0; // assuming we have all data to start a new triangle
while (reader.hasData) {
var f = reader.readFlag();
var coord = reader.readCoordinate();
var color = reader.readComponents();
if (verticesLeft === 0) { // ignoring flags if we started a triangle
assert(0 <= f && f <= 2, 'Unknown type4 flag');
switch (f) {
case 0:
verticesLeft = 3;
break;
case 1:
ps.push(ps[ps.length - 2], ps[ps.length - 1]);
verticesLeft = 1;
break;
case 2:
ps.push(ps[ps.length - 3], ps[ps.length - 1]);
verticesLeft = 1;
break;
}
operators.push(f);
}
ps.push(coords.length);
coords.push(coord);
colors.push(color);
verticesLeft--;
reader.align();
}
mesh.figures.push({
type: 'triangles',
coords: new Int32Array(ps),
colors: new Int32Array(ps),
});
}
function decodeType5Shading(mesh, reader, verticesPerRow) {
var coords = mesh.coords;
var colors = mesh.colors;
var ps = []; // not maintaining cs since that will match ps
while (reader.hasData) {
var coord = reader.readCoordinate();
var color = reader.readComponents();
ps.push(coords.length);
coords.push(coord);
colors.push(color);
}
mesh.figures.push({
type: 'lattice',
coords: new Int32Array(ps),
colors: new Int32Array(ps),
verticesPerRow: verticesPerRow
});
}
var MIN_SPLIT_PATCH_CHUNKS_AMOUNT = 3;
var MAX_SPLIT_PATCH_CHUNKS_AMOUNT = 20;
var TRIANGLE_DENSITY = 20; // count of triangles per entire mesh bounds
var getB = (function getBClosure() {
function buildB(count) {
var lut = [];
for (var i = 0; i <= count; i++) {
var t = i / count, t_ = 1 - t;
lut.push(new Float32Array([t_ * t_ * t_, 3 * t * t_ * t_,
3 * t * t * t_, t * t * t]));
}
return lut;
}
var cache = [];
return function getB(count) {
if (!cache[count]) {
cache[count] = buildB(count);
}
return cache[count];
};
})();
function buildFigureFromPatch(mesh, index) {
var figure = mesh.figures[index];
assert(figure.type === 'patch', 'Unexpected patch mesh figure');
var coords = mesh.coords, colors = mesh.colors;
var pi = figure.coords;
var ci = figure.colors;
var figureMinX = Math.min(coords[pi[0]][0], coords[pi[3]][0],
coords[pi[12]][0], coords[pi[15]][0]);
var figureMinY = Math.min(coords[pi[0]][1], coords[pi[3]][1],
coords[pi[12]][1], coords[pi[15]][1]);
var figureMaxX = Math.max(coords[pi[0]][0], coords[pi[3]][0],
coords[pi[12]][0], coords[pi[15]][0]);
var figureMaxY = Math.max(coords[pi[0]][1], coords[pi[3]][1],
coords[pi[12]][1], coords[pi[15]][1]);
var splitXBy = Math.ceil((figureMaxX - figureMinX) * TRIANGLE_DENSITY /
(mesh.bounds[2] - mesh.bounds[0]));
splitXBy = Math.max(MIN_SPLIT_PATCH_CHUNKS_AMOUNT,
Math.min(MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitXBy));
var splitYBy = Math.ceil((figureMaxY - figureMinY) * TRIANGLE_DENSITY /
(mesh.bounds[3] - mesh.bounds[1]));
splitYBy = Math.max(MIN_SPLIT_PATCH_CHUNKS_AMOUNT,
Math.min(MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitYBy));
var verticesPerRow = splitXBy + 1;
var figureCoords = new Int32Array((splitYBy + 1) * verticesPerRow);
var figureColors = new Int32Array((splitYBy + 1) * verticesPerRow);
var k = 0;
var cl = new Uint8Array(3), cr = new Uint8Array(3);
var c0 = colors[ci[0]], c1 = colors[ci[1]],
c2 = colors[ci[2]], c3 = colors[ci[3]];
var bRow = getB(splitYBy), bCol = getB(splitXBy);
for (var row = 0; row <= splitYBy; row++) {
cl[0] = ((c0[0] * (splitYBy - row) + c2[0] * row) / splitYBy) | 0;
cl[1] = ((c0[1] * (splitYBy - row) + c2[1] * row) / splitYBy) | 0;
cl[2] = ((c0[2] * (splitYBy - row) + c2[2] * row) / splitYBy) | 0;
cr[0] = ((c1[0] * (splitYBy - row) + c3[0] * row) / splitYBy) | 0;
cr[1] = ((c1[1] * (splitYBy - row) + c3[1] * row) / splitYBy) | 0;
cr[2] = ((c1[2] * (splitYBy - row) + c3[2] * row) / splitYBy) | 0;
for (var col = 0; col <= splitXBy; col++, k++) {
if ((row === 0 || row === splitYBy) &&
(col === 0 || col === splitXBy)) {
continue;
}
var x = 0, y = 0;
var q = 0;
for (var i = 0; i <= 3; i++) {
for (var j = 0; j <= 3; j++, q++) {
var m = bRow[row][i] * bCol[col][j];
x += coords[pi[q]][0] * m;
y += coords[pi[q]][1] * m;
}
}
figureCoords[k] = coords.length;
coords.push([x, y]);
figureColors[k] = colors.length;
var newColor = new Uint8Array(3);
newColor[0] = ((cl[0] * (splitXBy - col) + cr[0] * col) / splitXBy) | 0;
newColor[1] = ((cl[1] * (splitXBy - col) + cr[1] * col) / splitXBy) | 0;
newColor[2] = ((cl[2] * (splitXBy - col) + cr[2] * col) / splitXBy) | 0;
colors.push(newColor);
}
}
figureCoords[0] = pi[0];
figureColors[0] = ci[0];
figureCoords[splitXBy] = pi[3];
figureColors[splitXBy] = ci[1];
figureCoords[verticesPerRow * splitYBy] = pi[12];
figureColors[verticesPerRow * splitYBy] = ci[2];
figureCoords[verticesPerRow * splitYBy + splitXBy] = pi[15];
figureColors[verticesPerRow * splitYBy + splitXBy] = ci[3];
mesh.figures[index] = {
type: 'lattice',
coords: figureCoords,
colors: figureColors,
verticesPerRow: verticesPerRow
};
}
function decodeType6Shading(mesh, reader) {
// A special case of Type 7. The p11, p12, p21, p22 automatically filled
var coords = mesh.coords;
var colors = mesh.colors;
var ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
var cs = new Int32Array(4); // c00, c30, c03, c33
while (reader.hasData) {
var f = reader.readFlag();
assert(0 <= f && f <= 3, 'Unknown type6 flag');
var i, ii;
var pi = coords.length;
for (i = 0, ii = (f !== 0 ? 8 : 12); i < ii; i++) {
coords.push(reader.readCoordinate());
}
var ci = colors.length;
for (i = 0, ii = (f !== 0 ? 2 : 4); i < ii; i++) {
colors.push(reader.readComponents());
}
var tmp1, tmp2, tmp3, tmp4;
switch (f) {
case 0:
ps[12] = pi + 3; ps[13] = pi + 4; ps[14] = pi + 5; ps[15] = pi + 6;
ps[ 8] = pi + 2; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 7;
ps[ 4] = pi + 1; /* calculated below */ ps[ 7] = pi + 8;
ps[ 0] = pi; ps[ 1] = pi + 11; ps[ 2] = pi + 10; ps[ 3] = pi + 9;
cs[2] = ci + 1; cs[3] = ci + 2;
cs[0] = ci; cs[1] = ci + 3;
break;
case 1:
tmp1 = ps[12]; tmp2 = ps[13]; tmp3 = ps[14]; tmp4 = ps[15];
ps[12] = tmp4; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = tmp3; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 3;
ps[ 4] = tmp2; /* calculated below */ ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[2]; tmp2 = cs[3];
cs[2] = tmp2; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
case 2:
tmp1 = ps[15];
tmp2 = ps[11];
ps[12] = ps[3]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[7]; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 3;
ps[ 4] = tmp2; /* calculated below */ ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[3];
cs[2] = cs[1]; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
case 3:
ps[12] = ps[0]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[1]; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 3;
ps[ 4] = ps[2]; /* calculated below */ ps[ 7] = pi + 4;
ps[ 0] = ps[3]; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
cs[2] = cs[0]; cs[3] = ci;
cs[0] = cs[1]; cs[1] = ci + 1;
break;
}
// set p11, p12, p21, p22
ps[5] = coords.length;
coords.push([
(-4 * coords[ps[0]][0] - coords[ps[15]][0] +
6 * (coords[ps[4]][0] + coords[ps[1]][0]) -
2 * (coords[ps[12]][0] + coords[ps[3]][0]) +
3 * (coords[ps[13]][0] + coords[ps[7]][0])) / 9,
(-4 * coords[ps[0]][1] - coords[ps[15]][1] +
6 * (coords[ps[4]][1] + coords[ps[1]][1]) -
2 * (coords[ps[12]][1] + coords[ps[3]][1]) +
3 * (coords[ps[13]][1] + coords[ps[7]][1])) / 9
]);
ps[6] = coords.length;
coords.push([
(-4 * coords[ps[3]][0] - coords[ps[12]][0] +
6 * (coords[ps[2]][0] + coords[ps[7]][0]) -
2 * (coords[ps[0]][0] + coords[ps[15]][0]) +
3 * (coords[ps[4]][0] + coords[ps[14]][0])) / 9,
(-4 * coords[ps[3]][1] - coords[ps[12]][1] +
6 * (coords[ps[2]][1] + coords[ps[7]][1]) -
2 * (coords[ps[0]][1] + coords[ps[15]][1]) +
3 * (coords[ps[4]][1] + coords[ps[14]][1])) / 9
]);
ps[9] = coords.length;
coords.push([
(-4 * coords[ps[12]][0] - coords[ps[3]][0] +
6 * (coords[ps[8]][0] + coords[ps[13]][0]) -
2 * (coords[ps[0]][0] + coords[ps[15]][0]) +
3 * (coords[ps[11]][0] + coords[ps[1]][0])) / 9,
(-4 * coords[ps[12]][1] - coords[ps[3]][1] +
6 * (coords[ps[8]][1] + coords[ps[13]][1]) -
2 * (coords[ps[0]][1] + coords[ps[15]][1]) +
3 * (coords[ps[11]][1] + coords[ps[1]][1])) / 9
]);
ps[10] = coords.length;
coords.push([
(-4 * coords[ps[15]][0] - coords[ps[0]][0] +
6 * (coords[ps[11]][0] + coords[ps[14]][0]) -
2 * (coords[ps[12]][0] + coords[ps[3]][0]) +
3 * (coords[ps[2]][0] + coords[ps[8]][0])) / 9,
(-4 * coords[ps[15]][1] - coords[ps[0]][1] +
6 * (coords[ps[11]][1] + coords[ps[14]][1]) -
2 * (coords[ps[12]][1] + coords[ps[3]][1]) +
3 * (coords[ps[2]][1] + coords[ps[8]][1])) / 9
]);
mesh.figures.push({
type: 'patch',
coords: new Int32Array(ps), // making copies of ps and cs
colors: new Int32Array(cs)
});
}
}
function decodeType7Shading(mesh, reader) {
var coords = mesh.coords;
var colors = mesh.colors;
var ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
var cs = new Int32Array(4); // c00, c30, c03, c33
while (reader.hasData) {
var f = reader.readFlag();
assert(0 <= f && f <= 3, 'Unknown type7 flag');
var i, ii;
var pi = coords.length;
for (i = 0, ii = (f !== 0 ? 12 : 16); i < ii; i++) {
coords.push(reader.readCoordinate());
}
var ci = colors.length;
for (i = 0, ii = (f !== 0 ? 2 : 4); i < ii; i++) {
colors.push(reader.readComponents());
}
var tmp1, tmp2, tmp3, tmp4;
switch (f) {
case 0:
ps[12] = pi + 3; ps[13] = pi + 4; ps[14] = pi + 5; ps[15] = pi + 6;
ps[ 8] = pi + 2; ps[ 9] = pi + 13; ps[10] = pi + 14; ps[11] = pi + 7;
ps[ 4] = pi + 1; ps[ 5] = pi + 12; ps[ 6] = pi + 15; ps[ 7] = pi + 8;
ps[ 0] = pi; ps[ 1] = pi + 11; ps[ 2] = pi + 10; ps[ 3] = pi + 9;
cs[2] = ci + 1; cs[3] = ci + 2;
cs[0] = ci; cs[1] = ci + 3;
break;
case 1:
tmp1 = ps[12]; tmp2 = ps[13]; tmp3 = ps[14]; tmp4 = ps[15];
ps[12] = tmp4; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = tmp3; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
ps[ 4] = tmp2; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[2]; tmp2 = cs[3];
cs[2] = tmp2; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
case 2:
tmp1 = ps[15];
tmp2 = ps[11];
ps[12] = ps[3]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[7]; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
ps[ 4] = tmp2; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[3];
cs[2] = cs[1]; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
case 3:
ps[12] = ps[0]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[1]; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
ps[ 4] = ps[2]; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
ps[ 0] = ps[3]; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
cs[2] = cs[0]; cs[3] = ci;
cs[0] = cs[1]; cs[1] = ci + 1;
break;
}
mesh.figures.push({
type: 'patch',
coords: new Int32Array(ps), // making copies of ps and cs
colors: new Int32Array(cs)
});
}
}
function updateBounds(mesh) {
var minX = mesh.coords[0][0], minY = mesh.coords[0][1],
maxX = minX, maxY = minY;
for (var i = 1, ii = mesh.coords.length; i < ii; i++) {
var x = mesh.coords[i][0], y = mesh.coords[i][1];
minX = minX > x ? x : minX;
minY = minY > y ? y : minY;
maxX = maxX < x ? x : maxX;
maxY = maxY < y ? y : maxY;
}
mesh.bounds = [minX, minY, maxX, maxY];
}
function packData(mesh) {
var i, ii, j, jj;
var coords = mesh.coords;
var coordsPacked = new Float32Array(coords.length * 2);
for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
var xy = coords[i];
coordsPacked[j++] = xy[0];
coordsPacked[j++] = xy[1];
}
mesh.coords = coordsPacked;
var colors = mesh.colors;
var colorsPacked = new Uint8Array(colors.length * 3);
for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
var c = colors[i];
colorsPacked[j++] = c[0];
colorsPacked[j++] = c[1];
colorsPacked[j++] = c[2];
}
mesh.colors = colorsPacked;
var figures = mesh.figures;
for (i = 0, ii = figures.length; i < ii; i++) {
var figure = figures[i], ps = figure.coords, cs = figure.colors;
for (j = 0, jj = ps.length; j < jj; j++) {
ps[j] *= 2;
cs[j] *= 3;
}
}
}
function Mesh(stream, matrix, xref, res) {
assert(isStream(stream), 'Mesh data is not a stream');
var dict = stream.dict;
this.matrix = matrix;
this.shadingType = dict.get('ShadingType');
this.type = 'Pattern';
this.bbox = dict.getArray('BBox');
var cs = dict.get('ColorSpace', 'CS');
cs = ColorSpace.parse(cs, xref, res);
this.cs = cs;
this.background = dict.has('Background') ?
cs.getRgb(dict.get('Background'), 0) : null;
var fnObj = dict.get('Function');
var fn = fnObj ? PDFFunction.parseArray(xref, fnObj) : null;
this.coords = [];
this.colors = [];
this.figures = [];
var decodeContext = {
bitsPerCoordinate: dict.get('BitsPerCoordinate'),
bitsPerComponent: dict.get('BitsPerComponent'),
bitsPerFlag: dict.get('BitsPerFlag'),
decode: dict.getArray('Decode'),
colorFn: fn,
colorSpace: cs,
numComps: fn ? 1 : cs.numComps
};
var reader = new MeshStreamReader(stream, decodeContext);
var patchMesh = false;
switch (this.shadingType) {
case ShadingType.FREE_FORM_MESH:
decodeType4Shading(this, reader);
break;
case ShadingType.LATTICE_FORM_MESH:
var verticesPerRow = dict.get('VerticesPerRow') | 0;
assert(verticesPerRow >= 2, 'Invalid VerticesPerRow');
decodeType5Shading(this, reader, verticesPerRow);
break;
case ShadingType.COONS_PATCH_MESH:
decodeType6Shading(this, reader);
patchMesh = true;
break;
case ShadingType.TENSOR_PATCH_MESH:
decodeType7Shading(this, reader);
patchMesh = true;
break;
default:
error('Unsupported mesh type.');
break;
}
if (patchMesh) {
// dirty bounds calculation for determining, how dense shall be triangles
updateBounds(this);
for (var i = 0, ii = this.figures.length; i < ii; i++) {
buildFigureFromPatch(this, i);
}
}
// calculate bounds
updateBounds(this);
packData(this);
}
Mesh.prototype = {
getIR: function Mesh_getIR() {
return ['Mesh', this.shadingType, this.coords, this.colors, this.figures,
this.bounds, this.matrix, this.bbox, this.background];
}
};
return Mesh;
})();
Shadings.Dummy = (function DummyClosure() {
function Dummy() {
this.type = 'Pattern';
}
Dummy.prototype = {
getIR: function Dummy_getIR() {
return ['Dummy'];
}
};
return Dummy;
})();
function getTilingPatternIR(operatorList, dict, args) {
var matrix = dict.getArray('Matrix');
var bbox = dict.getArray('BBox');
var xstep = dict.get('XStep');
var ystep = dict.get('YStep');
var paintType = dict.get('PaintType');
var tilingType = dict.get('TilingType');
return [
'TilingPattern', args, operatorList, matrix, bbox, xstep, ystep,
paintType, tilingType
];
}
exports.Pattern = Pattern;
exports.getTilingPatternIR = getTilingPatternIR;
}));